Me diving in the Cayman Islands, 2017.

Scuba diving in the Cayman Islands, 2017

I design beautiful interfaces and craft intuitive experiences

Hello! I’m André Manfrini Garcia, a Senior UX Designer based in Costa Mesa, California, fully authorized to work in the U.S. (EAD, no sponsorship required) specializing in building intuitive, high-quality web applications.

I help teams turn complex ideas into clear, intuitive digital products, through smart design systems, strong UX thinking, and sharp UI. With a strong foundation in frontend development and over 15 years of experience, I focus on creating user-centered designs that are visually polished, easy to implement, and scalable.

My core strengths include UI design, UX research, prototyping, and building and maintaining robust Design Systems in Figma. I’m particularly experienced in designing for SaaS platforms, web applications, and digital products, always aiming to balance user needs with business goals.

Case Studies

Design-led case studies—from first sketch to final handoff.
It’s not ordered chronologically, read Experience below for more on that.

Vantage

Senior UX Designer for Vantage, a hybrid compute platform from Omnivector.

The Challenge
Omnivector set out to create Vantage, a platform to help users run complex simulations using hybrid compute (on-site and cloud clusters). At the start, Vantage existed only as an idea, with no defined workflows, brand, or interface. The main friction? Existing users relied on complicated command-line tools, making the process slow and error-prone for anyone not deeply technical.

My Role & Approach
As the Lead UI/UX Designer, I was responsible for shaping the entire product experience from scratch. I defined the design methodology, set up the design system, and drove key activities like user research, persona development, workflow mapping, wireframing, and high-fidelity prototyping in Figma. I collaborated daily with product managers and developers to ensure that every design decision aligned with business priorities and could be realistically implemented.

One important focus was creating interactive prototypes that acted as living UI documentation, helping us maintain a tight loop between design and production code.

Outcome & Impact
After launch, we saw a 30–40% increase in successful task completion, particularly within the Jobbergate module for submitting and managing compute jobs. We achieved this by simplifying highly technical flows through iterative usability testing, addressing key pain points, and ensuring the system worked well for both advanced and novice users.

https://www.vantagecompute.ai


Kyte

Senior UX Designer for Kyte, a global POS and inventory platform used by over 42,000 small businesses.

The Challenge
Kyte is a fast-growing sales platform that helps small businesses around the world manage in-person and online transactions through a unified POS, inventory system, digital receipts, and product catalog. Built as a mobile-first experience, it quickly gained traction for being powerful yet simple. But as the user base expanded, so did the demand for a desktop version. Merchants managing larger inventories or higher sales volumes needed more screen space to move faster, multitask, and perform bulk actions with better filtering options.

My Role & Approach
I led the design effort to bring Kyte’s iOS app to desktop. The first step was building a shared design system to unify mobile and web components. Then I created a desktop-specific system and redesigned every core screen in Figma. I focused on the features where a wider layout would unlock the most value—Orders, Inventory, Receipt Details, and the Online Catalog—while collaborating closely with product and marketing to make sure we hit the most requested needs, especially bulk editing and advanced filtering.

Outcome & Impact
The desktop version became a key part of Kyte’s top-tier subscription plans, positioning it as a premium offering for growing businesses. This not only unlocked a new revenue stream but also gave thousands of users the flexibility to manage their operations on the device that fits their workflow. It turned a high-demand feature into a strategic product milestone for the company.

https://www.kyteapp.com/


Caffenol

Educating Film Photographers Through UX and Interaction Design

Caffenol is a practical, step-by-step visual and interactive guide for developing analog film at home using a coffee based film developer called Caffenol. Designed for beginners, it provides key information and clear explanations to help users achieve great results in home film development.

This project was my graduation thesis for my Design Bachelor’s at UNESP, Brazil. It incorporates advanced JavaScript animations that are synchronized with user scroll interactions, creating an engaging and immersive experience. All images and textures used in the design were sourced from my own film photography, shot in Brazilian colonial coffee farms, adding authenticity and a deep connection to the subject matter.

https://caffenol.com.br/en/

Animation Development and Testing

I developed the scroll-triggered animation using JavaScript and ScrollMagic, fine-tuning transitions to match the rhythm of each step. Multiple animation variations were tested with users, and I collected feedback through short questionnaires to improve clarity and engagement.

Tooling: JavaScript, ScrollMagic, Google Forms
Video: Scroll-based animation demo.

See it in action: https://caffenol.com.br/en/#processo


Postboards

While working at Uniregistry, I was tasked with designing Postboard—a lightweight landing page builder for domain registrants. The initiative was part of a larger strategy to retain registrar clients and promote usage of new gTLDs like .click, .audio, .music, and .design.

The idea was simple: give users a free, customizable landing page attached to their domain, making it easier to establish an online presence quickly. I led the visual design for the page templates and supported the UX of the builder interface. After launch, Postboard contributed to a 25% increase in new TLD sales.


Branding

Beyond product design, I’ve always been drawn to branding, particularly the challenge of expressing a complete idea through a simple, iconic symbol. Whether it’s for a startup, a personal project, or part of a larger system, I enjoy shaping visual identities that feel intentional, minimal, and concept-driven. Below are a few examples of logo designs where I aimed to summarize the essence of a concept into a clear, lasting mark.

I’m also a musician, analog photographer, and graphic artist, always exploring new ways to express myself

Experience

Omnivector - Remote (U.S-based)
Oct 2022 – Mar 2025 / Senior UX Designer

Designed Vantage Compute, a cloud platform for AI/HPC workloads, from the ground up

  • Led user research, workflow design, persona creation, and high-fidelity prototyping in Figma

  • Built the design system and aligned UX with engineering through code-ready documentation

  • Increased successful task completion by 30–40% after launch

  • Worked in an agile team with U.S-based engineers and PMs

Kobe - Remote (Brazil-based agency)
Oct 2021 – Jan 2023 / Senior UX Designer

At Kobe, my role involved designing intuitive user interfaces on Figma, leading projects abroad, collaborating with teams, and ensuring visual consistency as a Senior UX Designer for one of the company’s main clients, Omnivector.

  • Delivered product designs for U.S. clients, including Omnivector

  • Created consistent design systems and maintained libraries in Figma

  • Collaborated daily with cross-functional teams in remote environments

Kyte - Remote (Brazil-based SaaS platform)
Feb 2021 – Oct 2021 / Senior UX Designer

At Kyte, my role involved everything from evaluating user requirements to designing workflows, wireframes, and high-fidelity experiences on Figma. I was responsible for designing new user journeys within the application, as well as creating and maintaining the company’s design system across multiple platforms (mobile, tablet, and web).

  • Designed UX flows and UI for a mobile-first POS and inventory app for retailers

  • Improved usability through research-informed iteration

  • Created and scaled design systems for mobile, tablet, and web

Upoutsourcing - Remote (Brazil-based agency)
Sep 2020 - Feb 2021, Brazil (remote) / Senior UX Designer

At Upoutsourcing, I designed web and app interfaces for one of the company’s key clients. My work included conducting research, creating wireframes, and developing high-fidelity mockups on Figma. I focused on ensuring a consistent experience across platforms, collaborating closely with developers and QAs to ensure optimal delivery.

Uniregistry - Grand Cayman, Cayman Islands
Feb 2014 – Jun 2019 / Senior UX Designer

At Uniregistry, I was responsible for developing the UI brand guidelines and executing all visual design stages, from concept to final hand-off to engineering using Sktech. Additionally, I handled the markup and code semantics for the company’s main products.

  • Postboard (2018) – Designed UI/UX for single-page website templates and created the frontend markup.

  • Brandsight (2018) – Designed UI/UX for the corporate domain manager and registrar web application and corporate website, also responsible for frontend markup.

  • Uniregistry Market (2017) – Designed UI/UX for the domain buy/sell platform, responsible for frontend markup.

  • Other relevant projects: Domain transfers system (Resolution center).

* In February 2020, Uniregistry was acquired by GoDaddy.

Finch Solutions - São Paulo, Brazil
2011 - 2014 / Senior UX Designer and Frontend Lead Developer

At Finch, I managed a team of 4 frontend developers and over 30 projects, providing guidance to both the team and clients to ensure high-quality, user-focused applications. Also, designed interfaces and developed frontend code for the company’s core products: Trio/CMS and Monitoro/Web Analytics.

Arca Solutions - São Paulo, Brazil
2008 - 2011 / Senior UX Designer and Frontend Lead Developer

At Arca Solutions, I led a team of 10 designers across Brazil, the USA, and the Philippines, overseeing project goals and delivery. I was also responsible for managing several high-profile projects, including Copybook portals and eDirectory.com. Also, I designed interfaces and developed the frontend code for the company’s flagship product eDirectory.com and ChangeRequest.

Education

Design, Bachelor’s Degree
UNESP – São Paulo, Brazil | Jan 2010 – Dec 2015 | Graduated with Honors (9.09/10)
UNESP is ranked among the top 10 universities in Latin America (CWUR 2024)

Fluent English (Toefl IBT, score 112/120)

Skills

Senior UX Designer
Specialized in designing web applications and building design systems on Figma, that create cohesive and intuitive user experiences. Focused on crafting interfaces that are both visually appealing and highly functional, always with the end-user experience in mind.

Graphic Designer
Experienced in branding, print design, and graphic content creation using Adobe Suite products—ranging from magazines and banners to posters and illustration. Graphic design has been a core part of my professional journey.

Frontend Developer
While I no longer actively develop professionally, my extensive background in frontend development has equipped me with the ability to design interfaces that are easy to build and maintain. My expertise in HTML5, CSS3 (including Sass and Less), and JavaScript (including React, Node, and jQuery) informs my design approach, ensuring seamless collaboration with developers and efficient, scalable solutions.